Initial commit
89
games/config/nginx.conf
Normal file
@@ -0,0 +1,89 @@
|
||||
worker_processes 6;
|
||||
|
||||
error_log /var/log/nginx/nginx_error.log;
|
||||
#error_log logs/error.log notice;
|
||||
#error_log logs/error.log info;
|
||||
|
||||
events {
|
||||
worker_connections 2048;
|
||||
}
|
||||
|
||||
|
||||
http {
|
||||
include mime.types;
|
||||
default_type application/octet-stream;
|
||||
|
||||
client_max_body_size 1G;
|
||||
|
||||
sendfile on;
|
||||
#tcp_nopush on;
|
||||
|
||||
#keepalive_timeout 0;
|
||||
keepalive_timeout 65;
|
||||
|
||||
gzip on;
|
||||
server {
|
||||
server_name gds.mitchelbv.nl;
|
||||
access_log /var/log/nginx/guus.mitchelbv.nl;
|
||||
error_log /var/log/nginx/guus.mitchelbv.nl;
|
||||
|
||||
index index.html;
|
||||
root /srv/http/games;
|
||||
|
||||
location / {
|
||||
try_files $uri $uri/ =404;
|
||||
}
|
||||
|
||||
location ~ .+\.(data|symbols\.json)\.br$ {
|
||||
# Because this file is already pre-compressed on disk, disable the on-demand compression on it.
|
||||
# Otherwise nginx would attempt double compression.
|
||||
gzip off;
|
||||
add_header Content-Encoding br;
|
||||
default_type application/octet-stream;
|
||||
}
|
||||
|
||||
# On-disk Brotli-precompressed JavaScript code files:
|
||||
location ~ .+\.js\.br$ {
|
||||
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
|
||||
add_header Content-Encoding br;
|
||||
default_type application/javascript;
|
||||
}
|
||||
|
||||
# On-disk Brotli-precompressed WebAssembly files:
|
||||
location ~ .+\.wasm\.br$ {
|
||||
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
|
||||
add_header Content-Encoding br;
|
||||
# Enable streaming WebAssembly compilation by specifying the correct MIME type for
|
||||
# Wasm files.
|
||||
default_type application/wasm;
|
||||
}
|
||||
|
||||
# On-disk gzip-precompressed data files should be served with compression enabled:
|
||||
location ~ .+\.(data|symbols\.json)\.gz$ {
|
||||
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
|
||||
add_header Content-Encoding gzip;
|
||||
default_type application/gzip;
|
||||
}
|
||||
|
||||
# On-disk gzip-precompressed JavaScript code files:
|
||||
location ~ .+\.js\.gz$ {
|
||||
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
|
||||
add_header Content-Encoding gzip; # The correct MIME type here would be application/octet-stream, but due to Safari bug https://bugs.webkit.org/show_bug.cgi?id=247421, it's preferable to use MIME Type application/gzip instead.
|
||||
default_type application/javascript;
|
||||
}
|
||||
|
||||
# On-disk gzip-precompressed WebAssembly files:
|
||||
location ~ .+\.wasm\.gz$ {
|
||||
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
|
||||
add_header Content-Encoding gzip;
|
||||
# Enable streaming WebAssembly compilation by specifying the correct MIME type for
|
||||
# Wasm files.
|
||||
default_type application/wasm;
|
||||
}
|
||||
|
||||
}
|
||||
types_hash_max_size 1024;
|
||||
types_hash_bucket_size 128;
|
||||
}
|
||||
|
||||
|
||||
BIN
games/game_1/Build/Build.data.gz
Normal file
BIN
games/game_1/Build/Build.framework.js.gz
Normal file
1
games/game_1/Build/Build.loader.js
Normal file
BIN
games/game_1/Build/Build.wasm.gz
Normal file
BIN
games/game_1/TemplateData/favicon.ico
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
games/game_1/TemplateData/fullscreen-button.png
Normal file
|
After Width: | Height: | Size: 175 B |
BIN
games/game_1/TemplateData/progress-bar-empty-dark.png
Normal file
|
After Width: | Height: | Size: 96 B |
BIN
games/game_1/TemplateData/progress-bar-empty-light.png
Normal file
|
After Width: | Height: | Size: 109 B |
BIN
games/game_1/TemplateData/progress-bar-full-dark.png
Normal file
|
After Width: | Height: | Size: 74 B |
BIN
games/game_1/TemplateData/progress-bar-full-light.png
Normal file
|
After Width: | Height: | Size: 84 B |
16
games/game_1/TemplateData/style.css
Normal file
@@ -0,0 +1,16 @@
|
||||
body { padding: 0; margin: 0 }
|
||||
#unity-container { position: absolute }
|
||||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
|
||||
#unity-container.unity-mobile { width: 100%; height: 100% }
|
||||
#unity-canvas { background: #231F20 }
|
||||
.unity-mobile #unity-canvas { width: 100%; height: 100% }
|
||||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
|
||||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
|
||||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
|
||||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
|
||||
#unity-footer { position: relative }
|
||||
.unity-mobile #unity-footer { display: none }
|
||||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
|
||||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
|
||||
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
|
||||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
|
||||
BIN
games/game_1/TemplateData/unity-logo-dark.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
games/game_1/TemplateData/unity-logo-light.png
Normal file
|
After Width: | Height: | Size: 3.0 KiB |
BIN
games/game_1/TemplateData/webgl-logo.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
128
games/game_1/index.html
Normal file
@@ -0,0 +1,128 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | StateMachine</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<h1>Game 1 - Statemachine</h1>
|
||||
<p>This is the gold 1 achievement of Game Development, the following states are available:</p>
|
||||
<ul>
|
||||
<li>Idle</li>
|
||||
<li>Rollin'</li>
|
||||
<li>Jumping</li>
|
||||
<ul><li>Double Jump</li></ul>
|
||||
</ul>
|
||||
<a href="/"><- Go back</a>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<canvas id="unity-canvas" width=960 height=600></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-webgl-logo"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
<div id="unity-build-title">StateMachine</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/Build.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/Build.data.gz",
|
||||
frameworkUrl: buildUrl + "/Build.framework.js.gz",
|
||||
codeUrl: buildUrl + "/Build.wasm.gz",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "StateMachine",
|
||||
productVersion: "0.1",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
unityShowBanner('WebGL builds are not supported on mobile devices.');
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "960px";
|
||||
canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
9
games/index.html
Normal file
@@ -0,0 +1,9 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Games!</title>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<a href="game_1/index.html">Play game 1!</a>
|
||||
</body>
|
||||
</html>
|
||||